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tesselate
(Toolbox/tesselate.m in BrainStorm 2.0 (Alpha))
Function Synopsis
[x,y,z,R,geo,tri_num] = tesselate(shell,spacing,coverage,R,sensnum);
Help Text
TESSELATE - tesselate based on the sensor_ring program
function [x,y,z,R,geo,tri_num] = tesselate(shell,spacing,coverage,R,sensnum);
function [x,y,z,R,geo,tri_num] = tesselate(shell,spacing,coverage);
or
function [x,y,z,R,geo,tri_num] = tesselate([],[],[],R,sensnum);
Input: shell is the radius at which to tesselate
spacing is the nominal length of one side of the triangle
coverage is the theta angle (radians), measured from the
z-axis, over which to generate the triangles
Coverage may also be 'half' or 'full' for pi/2 or pi coverage.
Optionally, enter garbage for the first three, then enter your sensor
locations and the number of sensors per ring. This assumes that all
locations in R are on a sphere, in circular rings similar to what
sensor_ring generates, and sensnum might be for example [1 6 12 18] for
the BTi 37 channel system.
Output: x,y,z are suitable for fill3(x,y,z,z). All are 3 x # triangles
Each column of x represents the x-coordinates of the ith triangle,
similarly for y and z.
Optionally, use instead:
R: is the coordinates of the vertices, one xyz location per row.
geo: is the geometry matrix, 3 x # triangles. Each column has
the integer numbers representing the index from R that forms the
triangle
Ordering from vertice 1 to 2 to 3 is such that the vector from 1 to
2 cross the vector from 1 to 3 is "outward" from the sphere.
tri_num: the number of triangles in each ring, such that
sum(tri_num) is the total number of triangles.
Cross-Reference Information
This function calls
This function is called by
Listing of function C:\BrainStorm_2001\Toolbox\tesselate.m
function [x,y,z,R,geo,tri_num] = tesselate(shell,spacing,coverage,R,sensnum);
%TESSELATE - tesselate based on the sensor_ring program
% function [x,y,z,R,geo,tri_num] = tesselate(shell,spacing,coverage,R,sensnum);
% function [x,y,z,R,geo,tri_num] = tesselate(shell,spacing,coverage);
% or
% function [x,y,z,R,geo,tri_num] = tesselate([],[],[],R,sensnum);
% Input: shell is the radius at which to tesselate
% spacing is the nominal length of one side of the triangle
% coverage is the theta angle (radians), measured from the
% z-axis, over which to generate the triangles
% Coverage may also be 'half' or 'full' for pi/2 or pi coverage.
% Optionally, enter garbage for the first three, then enter your sensor
% locations and the number of sensors per ring. This assumes that all
% locations in R are on a sphere, in circular rings similar to what
% sensor_ring generates, and sensnum might be for example [1 6 12 18] for
% the BTi 37 channel system.
% Output: x,y,z are suitable for fill3(x,y,z,z). All are 3 x # triangles
% Each column of x represents the x-coordinates of the ith triangle,
% similarly for y and z.
% Optionally, use instead:
% R: is the coordinates of the vertices, one xyz location per row.
% geo: is the geometry matrix, 3 x # triangles. Each column has
% the integer numbers representing the index from R that forms the
% triangle
% Ordering from vertice 1 to 2 to 3 is such that the vector from 1 to
% 2 cross the vector from 1 to 3 is "outward" from the sphere.
% tri_num: the number of triangles in each ring, such that
% sum(tri_num) is the total number of triangles.
%<autobegin> ---------------------- 26-May-2004 11:34:36 -----------------------
% --------- Automatically Generated Comments Block Using AUTO_COMMENTS ---------
%
% CATEGORY: Forward Modeling
%
% Alphabetical list of external functions (non-Matlab):
% toolbox\sensor_spacing.m
%
% Subfunctions in this file, in order of occurrence in file:
% r = vnorm(x);
%
% At Check-in: $Author: Mosher $ $Revision: 12 $ $Date: 5/26/04 10:02a $
%
% This software is part of BrainStorm Toolbox Version 2.0 (Alpha) 24-May-2004
%
% Principal Investigators and Developers:
% ** Richard M. Leahy, PhD, Signal & Image Processing Institute,
% University of Southern California, Los Angeles, CA
% ** John C. Mosher, PhD, Biophysics Group,
% Los Alamos National Laboratory, Los Alamos, NM
% ** Sylvain Baillet, PhD, Cognitive Neuroscience & Brain Imaging Laboratory,
% CNRS, Hopital de la Salpetriere, Paris, France
%
% See BrainStorm website at http://neuroimage.usc.edu for further information.
%
% Copyright (c) 2004 BrainStorm by the University of Southern California
% This software distributed under the terms of the GNU General Public License
% as published by the Free Software Foundation. Further details on the GPL
% license can be found at http://www.gnu.org/copyleft/gpl.html .
%
% FOR RESEARCH PURPOSES ONLY. THE SOFTWARE IS PROVIDED "AS IS," AND THE
% UNIVERSITY OF SOUTHERN CALIFORNIA AND ITS COLLABORATORS DO NOT MAKE ANY
% WARRANTY, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF
% MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, NOR DO THEY ASSUME ANY
% LIABILITY OR RESPONSIBILITY FOR THE USE OF THIS SOFTWARE.
%<autoend> ------------------------ 26-May-2004 11:34:36 -----------------------
% uses: sensor_spacing, sensor_ring
% John C. Mosher, Ph.D.
% See Copyright.m file for information
% $Date: 5/26/04 10:02a $ $Revision: 12 $
%
% 3/1/95 author
% 3/24/95 pulled xyz out of the loop, added reording for outward normals
% 3/5/96 added option for user to give R and sensnum
% 21 Dec 2001 R12 has problem with norm of infinity. Reported to Mathworks 21 Dec 2001
% JCM here adds a local norm function that handles infinity just fine.
if(exist('sensnum')~= 1), % user did not give
% get vertices
[R,s,sensnum,theta,no_rings] = sensor_spacing(shell,spacing,coverage);
clear s theta % don't need
else % user gave R and sensnum
sensnum = sensnum(:)'; % make sure row
no_rings = length(sensnum);
end
% R is the vertices,
% sensnum is vector the number of sensors per ring
% theta is the theta increment
% no_rings is the number of rings (length of sensnum)
% Number of vertices on a closed surface is half the triangles + 2
% Our surface might be possibly open (based on coverage), so I'll
% just shoot for overkill and reserve a space of three times
% the vertices, then trim at the end. Also need three rows per triangle
%xyz = zeros(9*size(R,1),3); % reserved space for the triangles
geo = zeros(3,3*size(R,1)); % the indices of the triangles
xyzi = 0; % indexer to xyz
csensnum = cumsum(sensnum); % cumulative indexer
csensnum = [0 csensnum]; % to align first ring
tri_num = zeros(1,length(sensnum)-1); % number of triangles per ring
for i = 1:(no_rings-1), % foreach ring of vertices
pndx = [1:sensnum(i)] + csensnum(i); % index of previous ring
nndx = [1:sensnum(i+1)] + csensnum(i+1); % index to next ring
lp = length(pndx); % length of previous ring
ln = length(nndx); % length of next ring
if(lp > 1), % all but the single point ring
pndx = [pndx pndx(1)]; % wrap around the ring
lp = lp + 1;
end
if(ln > 1), % all but the single point ring
nndx = [nndx nndx(1)]; % wrap around the ring
ln = ln + 1;
end
previ = 1; % indexer to previous ring
nexti = 1; % indexer to next ring
while((previ < lp) | (nexti < ln)), % while we walk around the ring
if((previ + 1) <= lp), % we're not all the way around yet
test_prev = R(pndx(previ+1),:); % next test vertice for previous ring
else
test_prev = Inf; % no more left on this ring
end
if((nexti + 1) <= ln), % we're not all the way around yet
test_next = R(nndx(nexti+1),:); % next test vertice for next ring
else
test_next = Inf; % no more left on this ring
end
% Of the quadrilateral (possibly triangle) prev prev+1 next+1 next
% which is the shorter diagonal
if(vnorm(R(pndx(previ),:)-test_next) < ...
vnorm(R(nndx(nexti),:)-test_prev)),
% diagonal from top left to bottom right is winner
% xyz([1:3]+xyzi,:) = R([pndx(previ) nndx([nexti nexti+1])],:); % vertices
xyzi = xyzi + 3; % increment
geo(:,xyzi/3) = [pndx(previ) nndx([nexti nexti+1])]'; % indices
nexti = nexti + 1; % increment
else
% winner is bottom left to top right
% vertices:
% xyz([1:3]+xyzi,:) = R([pndx(previ) nndx(nexti) pndx(previ+1)],:);
xyzi = xyzi + 3; % increment
geo(:,xyzi/3) = [pndx(previ) nndx(nexti) pndx(previ+1)]'; % indices
previ = previ + 1; % increment
end % which diagonal one
tri_num(i) = tri_num(i) + 1; % number of triangles this ring
end % while we are on these rings
end % for all rings
% xyzi represents three times number of triangles
% xyz = xyz(1:xyzi,:); % trim off the blanks, JCM, pulled out of loop
if(xyzi > 0), % then we have triangles to consider
geo = geo(:,1:xyzi/3); % trim off the blanks
geo = geo([1 3 2],:); % reverse ordering for outward direction
%x = reshape(xyz(:,1),3,xyzi/3); % the x vertices, JCM, form directly below
%y = reshape(xyz(:,2),3,xyzi/3); % the y vertices
%z = reshape(xyz(:,3),3,xyzi/3); % the z vertices
x = reshape(R(geo(:),1),3,xyzi/3); % the x vertices
y = reshape(R(geo(:),2),3,xyzi/3); % the x vertices
z = reshape(R(geo(:),3),3,xyzi/3); % the x vertices
end
while(0) % other ideas on picture
%%%%%%%%%%%%%
h = fill3(x,y,z,z); % return handles of patches
for i = 1:length(h),
set(h(i),'edgecolor','interp') % no lines
set(h(i),'facecolor','none') % mesh grid
end
lightpoint = [-.5 -.5 .25]'; % light source point
C1 = lightpoint*ones(1,size(x,2)) - [x(1,:);y(1,:);z(1,:)];
C1 = colnorm(C1);
C2 = lightpoint*ones(1,size(x,2)) - [x(2,:);y(2,:);z(2,:)];
C2 = colnorm(C2);
C3 = lightpoint*ones(1,size(x,2)) - [x(3,:);y(3,:);z(3,:)];
C3 = colnorm(C3);
C = [C1;C2;C3]; % distances to vertices
%Cl = 1../C; % lighting inverse to distance
Cl = 1../(C.*C); % inverse distance squared
h = fill3(x,y,z,Cl,'face','none','edge','interp');
%%%%%%%%%%%%%
end
return
function r = vnorm(x);
% take the norm of a vector, including vectors containing Inf
% for some unknown reason, Matlab R12.1 does not handle this well
r = sqrt(sum(x.^2));
return
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